Applying Masks & Masking Modes

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Building a mask doesn’t change anything on its own — a mask only takes effect once you switch it on and choose how masked pixels should render. Both happen in Settings.

Inspecting a mask first #

From a mask’s actions menu, Details opens a read-only view: an Overview (how many instruments and insights it uses), its description, the instruments it’s compatible with, and each insight with its Min / Max threshold (a threshold with no bound shows as No limit). It’s the quick way to see exactly what a mask does before you rely on it.

Turning masks on #

In the Settings panel, the Masks selector lets you switch on one or more masks, grouped into:

  • Predefined Masks — the platform masks available for your current instrument.
  • Private Masks — your own masks for that instrument.

Selection is per instrument — the masks you pick apply to everything you render on that instrument, and each instrument remembers its own selection. (Only masks compatible with the active instrument appear.)

📷 Screenshot pending — the Settings panel with the Masks selector and the Masking mode dropdown.

The four masking modes #

The Masking mode setting decides what happens to the pixels a mask hides. Remember the threshold range is what’s kept — everything outside it is “masked out,” and the mode controls how those masked-out pixels look:

  • Transparent — masked-out pixels disappear, leaving only the pixels that passed. The cleanest way to focus on a feature (e.g. show only water, or only cloud-free ground).
  • Solid Color — masked-out pixels are filled with a solid fill, so the kept pixels stand out against a flat background.
  • Dimmed — masked-out pixels stay visible but faded, so you keep spatial context while the feature pops.
  • Overlay — the opposite idea: the image stays fully visible and the masks are drawn on top as colored layers, each in its own mask color. Use this to highlight where a mask fires (clouds in red, water in blue…) rather than hide anything. Overlay adds the mask as a separate layer with its own legend.
📷 Screenshot pending — the same scene in Transparent vs Overlay mode.

A typical use #

  • Clean optical analysis — switch on the cloud and cloud-shadow predefined masks in Transparent mode so every insight you compute ignores cloudy pixels.
  • Focus a mineral map — apply a bare-ground mask so vegetation and water don’t distract from the geology.
  • Communicate — flip to Overlay to show a stakeholder exactly where the flagged pixels are, without losing the underlying image.

Not to be confused with Zones #

Settings also has a Zones selector for masking out parts of an Area by geometry — that’s a different feature (see Zones, Geochemical & Geophysical Data). Zones mask by location; the masks here mask by spectral value. You can use both together.

Updated on July 27, 2026